The abilities are more than just something to give Kirby new powers. Nothing earth-shattering, but definitely noticeable. With every ability, the control shifts just a tiny bit to offer various adjustments to movement. Naturally, you can also swallow up enemies for a variety of powers. Kirby can walk, run, jump, climb, slide, and hover his way through various platforming stages. His base set of moves haven't really changed, which is honestly a good thing. The solo player or player one controls Kirby mostly. The quest for making these characters normal again manifests in a new mechanic where Kirby can throw a heart at enemies and turn them into friends or more aptly, Star Allies. It takes about four worlds to bring the characters back to their senses and restore Popstar to its normal jovial state. Our good pal Kirby is, however, ready to investigate the matter. Allies and rivals alike are acting out of character, almost as if they are being controlled. Kirby comes face to face with an unknown space threat, which is planning to harm everyone in the wider Planet Popstar. The wrapper of Star Allies is quite nicely put together. It is lacking as a single-player game, which is where it takes a major step back from the similar Wii game Return to Dream Land. This new Kirby adventure hits all of the series sweet spots without any major issues, but the emphasis on multiplayer has a dark side. The levels are straightforward, all packed with numerous moments where communicating is important. From the outset, it is clear that this game focuses on its multiplayer component. Kirby Star Allies is a weird game to pull apart.
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